Magee (sidefx) make some serious effort with books and tutorials, but is right when he uses the word ”Foundations” (I bought the book). Software like Maya and Houdini however are so developed in depth that you can’t really learn the entire thing so quickly. is not conventional it take time to learn the craft of using the more or less ”magic” features that can help you save time. Learn to act things out using your own gestures and expressions.įor software like Zbrush the basics is the same. I’d even say if you want to be animator don’t start learning software but rather something traditional like acting or theatre. However, the artistic and technical skills needed to use the software is a totally different topic. To simply do modeling or just animation probably a skilled, and open minded, person need a week or less to be productive. My impression is that you can quite quickly learn that software in about a year or less if you have a good guide (not the average Joe on Yt). They sre all different in some way.įor a couple of years ago I taught Blender character pipeline. There are a bunch of job roles in the industries (game, broadcast, advertisement, film etc). 10 years ago after finishing animation/generalist university with mainly Maya and Adobe software, as well as some traditional subjects. I did work as some kind of generalist for broadcast appx. This topic is a bit interesting so I’ll just keep it going.
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